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Ubisoft Game Lab Competition 2019

Theme: ''Spectacle''.
The goal is to bring users together around a shared and inclusive experience.

Duration: 10 weeks

Team: 8 persons + 1 person for the sounds and musics.

Teams must respect the following mandate. The prototypes must:
 Allow multiple out-of-game users to interact with at least one game mechanic or system.
 Be played by at least one player.
 Provide a connected experience, online or local (LAN).
 Provide a game experience that varies each time.
 Present two concept-art elements.

Title Screen

Title Screen

Character Selection- not the final one but close.

Character Selection- not the final one but close.

Selection Menu Concept (the smaller screen) still on progress.
All the assets were made by my team, I simply did a level, put some lights, recreated the shader for the ice and the particles (VFX).

Selection Menu Concept (the smaller screen) still on progress.
All the assets were made by my team, I simply did a level, put some lights, recreated the shader for the ice and the particles (VFX).

Title Screen

Gameplay

GameTie

Ring

Firework

Wind

Spark

Bubble

Characters were made by Félix Caouette

Characters were made by Félix Caouette

Panic

Pingu Get Angry

Mad Pingu

Confetti Pingu

Stun Pingu

Stun Animation

Drift

Dash Trail

Punch Animation

Punch Trail

Punch End

Punch Impact

Dash Animation

Charge Start

Charge Middle

Charge End

Rainbow Trail

Confetti

Mad Symbol

Fire

Trail

Charge- not in the game

We won one price: BEST USER EXPERIENCE!

We won one price: BEST USER EXPERIENCE!

Credits

Credits