This is a material with which I learned that I could add rotation in and where I could play with the RGB color to separate which part of the circle will move with the others.
This is where I will show you some of the particle systems/shaders I did to practice myself with Unreal Engine 4 to create visual effects.
I made them all last semester (Autonm 2018).
I used a lot of tutorials videos to inspired myself or I just tried to redo them all by myself by following their instructions.
I tried to make a healing circle inspired by the link below and add some modification to see what it could do.
Here I just followed what the video show. The pattern for the magic circle is not mine.
--> https://www.youtube.com/watch?v=aE0EbWdnjTI&t=873s
This is the same magic circle like the one before, I just experimented with it.
This is a test to make dust effect.
This was made to see and learn how the new Niagara mesh particles were working.
--> https://www.youtube.com/watch?v=RWl3ySXTY2c&t=266s
This is an experimentation with the same base as the one before. It was made to try to fit in the DA of the Whim Stone game.
This was a simple Fireflies Particle system reproduce from the link below.
--> https://www.youtube.com/watch?v=o-NhSwah1Pg
I tried to recreate the particle system in the video to make fireflies.
--> https://www.youtube.com/watch?v=WFMQf-STGaU
This was a part from a particle system that tried to reproduce the Mercy's healing beam.
I tried to redo the same electric bubble from this video:
https://www.youtube.com/watch?v=cMZN5H8PRS4
This is a material with which I learned that I could add rotation in and where I could play with the RGB color to separate which part of the circle will move with the others.