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VFX Angel Wing

VFX in UE4 (Personal project)

It's the first time that I'm trying to do a particle system on my own after 5 weeks of testing and learning with videos in my 2018 autumn semester. Everything was done by me but I was inspired and helped by this video mostly :
https://www.youtube.com/watch?v=vqSIgsO2lr0&t=1032s.

This video helped me a lot for the animation. I learned how to delayed and start a chain of reaction in a specific order directly in the particle system.
For this project, I started with the fact that I wanted something with wings, a circle, and feathers. That's how I built little by little this system in two days of work (so around 10 hours).

It still needs some work and if I can, I would like to add an animation (for the wing) in the future and probably replace the image of the wing by a 3d asset, so it will be improved later on.

Particle system for the circle

Particle system for the circle

Particle system for the star/glitter

Particle system for the star/glitter

Particle system for the wings and feathers

Particle system for the wings and feathers