DC | Heroes & Villains
https://www.dc.com/games/dc-heroes-and-villains
When I was at Ludia|Jam City, I worked on this project for a year and a half (almost until the WW released) as a VFX artist.
Most of the textures and shaders were already done since I joined the project when it was already at 2 years of production but I was still able to do a lot of new VFXs and create 3 Epic fight.
The concept art and weapons were not done by me but my colleagues.
One of the things that I learned and was new to me was the motion and the animation of the weapon since it wasn't until late end production that an animator would retouched some on them. So VFX artist had to do it.
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I would like to thank some people who's been part of this project and were a great support for me :
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José Girard | Lead Motion Designer & VFX Artist : https://www.artstation.com/graawr
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Michael Aspiros | Senior VFX Artist & Motion Designer : https://www.artstation.com/mikeaspiros
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Sambour Lav | Senior 2D Artist & VFX Artist : https://www.artstation.com/sambour
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Jérôme Perhirin | Lead VFX & Motion Designer : https://www.behance.net/jperhirin
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Pierre-Etienne Colin | Senior Motion Designer : https://www.linkedin.com/in/pierre-etienne-colin-91366921/
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Mikaël Julbé | Lead VFX & Motion Design : https://www.behance.net/maikeelassi
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All related characters and elements ™ & © DC. © 2023 Warner Bros. Entertainment Inc.
© 2023 Jam City, Inc., or its affiliates. JAM CITY® and the JAM CITY logo are registered and/or unregistered trademarks of Jam City, Inc. © 2023 Ludia Inc. and the Ludia logo are registered and/or unregistered trademarks of Ludia Inc. All rights reserved.
Water Beam | Made from A to Z based on the new water visual that was decided.
Physical Attack | Made from A to Z based on the new visual that was decided.
Energy Projectile | Update of the look/visual, added a layer of complexity, redo the animation and timing of the effects.
Background VFX & Death + Update of the VFX on the puppet
Background VFX & Death + Update of the VFX on the puppet
Background VFX & Death + Update of the VFX on the puppet
Weapon Attack | Redo the VFX, update of the look/visual, added a layer of complexity, redo the animation and timing of the effects.
Firearm | Added a charge/anticipation
Fire Canon | I just had to update the look/visual, added a layer of complexity and timing of the effects.
Sonic Attack | I just had to update the look/visual, added a layer of complexity and timing of the effects.
Weapon Attack | I just had to update the look/visual, added a layer of complexity and timing of the effects.
Flamethrower | I just had to update the look/visual, added a layer of complexity and timing of the effects.
Weapon Attack | Overall was done by another VFX artist and the animation was done by the animator. I just had to update the look and timing of the effects.